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		<doi>10.1109/SIBGRA.2004.1352967</doi>
		<citationkey>HainRachLang:2004:FaPrFl</citationkey>
		<title>Fast, precise flattening of cubic Bézier segment offset curves</title>
		<format>On-line</format>
		<year>2004</year>
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		<author>Hain, Thomas,</author>
		<author>Racherla, Sri Venkat,</author>
		<author>Langan, David,</author>
		<affiliation>School of CIS, University of South Alabama, Mobile, AL 36688, USA,</affiliation>
		<affiliation>SL Technologies, 711 MLK Jr. Blvd, Biloxi, MS 39530, USA,</affiliation>
		<editor>Araújo, Arnaldo de Albuquerque,</editor>
		<editor>Comba, João Luiz Dihl,</editor>
		<editor>Navazo, Isabel,</editor>
		<editor>Sousa, Antônio Augusto de,</editor>
		<e-mailaddress>thain@usouthal.edu</e-mailaddress>
		<conferencename>Brazilian Symposium on Computer Graphics and Image Processing, 17 (SIBGRAPI) - Ibero-American Symposium on Computer Graphics, 2 (SIACG)</conferencename>
		<conferencelocation>Curitiba, PR, Brazil</conferencelocation>
		<date>17-20 Oct. 2004</date>
		<publisher>IEEE Computer Society</publisher>
		<publisheraddress>Los Alamitos</publisheraddress>
		<booktitle>Proceedings</booktitle>
		<tertiarytype>Full Paper</tertiarytype>
		<transferableflag>1</transferableflag>
		<versiontype>finaldraft</versiontype>
		<keywords>Bezier offset curve, rendering.</keywords>
		<abstract>A fast algorithm for generating a polyline approximation (flattening) for the offset curves of a cubic Bézier curve segment is described. It is shown to be more efficient than the standard recursive subdivision method by generating only 70% as many segments, but, just as importantly, 94% of all segments fall within 20% of the flatness criterion. The code runs as fast as recursive subdivision.</abstract>
		<language>en</language>
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